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Light & Wonder third quarter revenue dips, profits jump

November 4, 2026 · 6:47pm ET | 3:47pm PT
Photo: CDC Gaming

Although Light & Wonder recorded 2% less profit in the third quarter of 2026, it posted a 17% increase in profits.

Revenue for the quarter was AU$824 million ($577 million), while profit grew to AU$133 million ($93.1 million). Cash flow nudged up two percent to AU$383 million ($268.2 million).

Light & Wonder management pointed with satisfaction to an increase in the company’s premium-device installed base in the United States and Canada, up 2,657 units. That number was bolstered by (and included) some 1,487 Grover Gaming machines.

In keeping with a priority announced in the second quarter, Light & Wonder retired AU$153 million ($107.7 million) in debt. That brought the company’s leverage down to AU$5 billion ($3.5 billion) or 3.3 times cash flow.

Gaming-derived revenue was lower by one percent, to AU$554 million ($387.9 million). Light & Wonder attributed this to downturns in systems and table games sales. It was partially offset by a five percent hop in machine sales, achieving AU$199 million ($139.3 million).

Operational revenue was also up, rising three percent to AU$248 million ($173.6 million). This was credited by the company to “installed base growth and higher average daily revenue per unit.”

Globally, Light & Wonder shipped 8,906 machines during the quarter, with over 5,800 of those going to North America. The latter market was also cited for driving growth in iGaming, with revenues up 13 percent.

A soft spot in the quarter was the ongoing debility of the SciPay social-casino division. Light & Wonder blamed it on broader weakness in the overall segment, adding, “Direct-to-consumer … continues to grow as a percent of revenue, supporting earnings.”

Celebrating a 25th sequential quarter of growth in Light & Wonder’s North American premium installed base, CEO Matt Wilson was in an ebullient mood, saying, “Grover continues to scale across both existing and new markets.”

“We’re encouraged by the momentum heading into the fourth quarter, with positive feedback from customers post trade shows, customer purchase intentions and recent industry data,” Wilson said.

David McKee

David McKee is a longtime contributor to CDC Gaming with 47 years of journalism experience. Writing from Augusta, Georgia, he draws on two decades working with the Las Vegas gaming industry, turning complex developments into clear and engaging analysis.