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MGM Resorts reports $4.2 billion revenue for third quarter 2026

October 28, 2026 · 9:29pm ET | 6:29pm PT
Photo: Shutterstock

MGM Resorts International Wednesday reported revenue of $4.2 billion for the third quarter of 2026, a 1% decrease year over year. Net loss attributable to MGM Resorts was $17 million in 3Q26 compared to a net loss of $285 million in the same quarter in 2025.

“While lower room rates during the third quarter impacted our results, October has rebounded favorably,” said MGM Resorts International President & CEO Bill Hornbuckle in a statement. “Our diverse portfolio remains an advantage, with MGM China achieving 5% revenue growth and strong market-share performance, while our digital businesses, including our BetMGM North America Venture and MGM Digital, reported strong topline growth during the third quarter.”

Adjusted EBITDA was $403 million in 3Q26, compared to $506 million in the prior-year quarter.

Revenue was $2.0 billion in the current quarter, a decrease of 2% year over year.

Segment Adjusted EBITDAR was $531 million in 3Q26 compared to $601 million in the prior-year’s quarter, a decrease of 12%.

Las Vegas Strip resorts yielded revenue of $2.0 billion for 3Q26, a decrease of 2% compared to the prior-year quarter. Segment Adjusted EBITDAR was $531 million compared to $601 million 3Q25, a decrease of 12%.

Regional operations yielded revenue of $883 million in 3Q26 compared to $957 million year over year. Segment Adjusted EBITDAR was $243 million during the current quarter compared to $296 million in the prior-year quarter, a decrease of 18%.

MGM China reported revenue of $1.1 billion in the current quarter, an increase of 5% compared to the prior-year quarter. Segment Adjusted EBITDAR was $264 million in the current quarter compared to $284 million in the prior-year quarter, a decrease of 7%.

Rege Behe — Lead Contributor

Rege Behe brings more than 30 years of experience as a journalist to his role as a lead contributor to CDC Gaming. His work ranges from day-to-day industry coverage to deeper features such as the CDC Gaming Roundtables and the “10 Women Rising in Gaming” series.