Marketing teams are spending more time on the product than they planned to

Monday, March 30, 2026 10:22 PM
  • Commercial Casinos
  • Igaming
  • Sports Betting

Now that we’re closing out Q1, one pattern is getting harder to ignore and it has very little to do with media strategy or creative.

A lot of the pressure sitting on marketing right now isn’t coming from marketing at all (which feels a little unfair, but here we are).

Campaigns are getting people in the door. Distribution is working. The top of the funnel is not where most teams are stuck. The drop-off is happening immediately after and once you notice it, it’s difficult to unsee.

The first experience is doing more of the work than the campaign that got someone there.

That has always technically been true, but it matters more now, because the cost of getting attention has gone up. In categories like sports betting and igaming, acquisition has been competitive for years and there isn’t much tolerance left for an experience that requires patience, explanation, or a second try.

If someone lands and has to figure things out, you’ve already lost more than you think. Not just the user, but the efficiency of everything that brought them there. (WE ARE TIRED. Like deeply, spiritually tired of paying twice to send people into confusing experiences.)

How quickly someone understands what they’re looking at, how easy it is to take the first action, how natural the experience feels, and whether there’s a reason to come back are all directly tied to growth. Those are no longer separate from marketing, even if they still sit in a different department.

The companies pulling ahead are treating growth and customer experience as the same thing and it’s showing up in revenue, retention, and overall performance.

At the same time, more of the customer journey is landing on marketing’s plate than it used to, with teams now accountable for retention, experience, and lifecycle value alongside acquisition. Which is a nice way of saying the job expanded without a formal announcement.

But you don’t need a report to see it, you just have to use the product.

Most of the time, the gap is obvious within the first minute. Either everything makes sense and pulls you forward or it doesn’t and you’re gone. There isn’t much middle ground anymore.

What’s changing inside companies is less about structure and more about proximity. Marketing is sitting closer to how the product actually works, not just how it’s described. Product teams are closer to performance, not just feature delivery. The conversations overlap more, because the outcomes are shared.

It’s not always efficient and it’s definitely not clean, but it’s practical.

At this point, getting someone in the door is only part of the equation. The experience that follows is doing just as much to determine whether that effort compounds or resets.

Hillary McAfee, CDC Gaming

Hillary McAfee is the host and owner of MaxBet Podcast, the #1 B2B gaming industry podcast. She is also an independent brand and marketing consultant specializing in the gaming sector. Follow her on LinkedIn for marketing insights and industry commentary.