According to AGA report, gaming revenue continues to rise in the second quarter

Thursday, August 15, 2024 10:24 AM
Photo: Public Domain

According to the American Gaming Association, revenue from commercial gaming reached $17.63 billion in the second quarter of 2024. It’s the 14th quarter in a row that the gaming industry has increased revenue.

Traditional gaming — brick-and-mortar casinos — in the quarter led the way with $12.49 billion, a year-over-year increase of 1.8%. But there were significant gains in sports betting, with wagering reaching $31.75 billion, generating $3.16 billion in revenue, a 35.3% year-over-year increase. And igaming revenue, while down slightly at -0.7% for the quarter, did reach $1.97 billion.

“While sports betting and igaming continued to drive overall industry revenue growth in the second quarter, new brick-and-mortar property openings in Illinois, Nebraska and Virginia also led to rising traditional commercial gaming revenue,” said AGA Vice President of Research David Forman in a statement. “Across the country, land-based gaming markets are seeing mixed year-over-year comparisons due to slower consumer spending economy-wide, which may continue to be a factor through the remainder of 2024.”

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Across the country, 24 jurisdictions grew year-over-year revenue in 2Q24. Nationwide, commercial gaming revenue generated $3.73 billion in state taxes generated directly from gaming.

Both land-based and online gaming, including sports betting, saw annual growth for the quarter. Year-over-year, the pace of land-based growth accelerated slightly. While the pace of online growth improved from the first quarter of 2024, it slowed significantly from nearly 44% in 2Q23 to 32.5 percent in 2Q24.

Land-based gaming accounted for 71.4 % of total revenue, while online gaming represented the remaining 28.6%.

Currently, 37 states and the District of Columbia feature commercial gaming markets in 2Q24, including casino gaming, sports betting and igaming.

Rege Behe

Rege Behe brings more than 30 years of experience as a journalist to his role as a lead contributor to CDC Gaming. His work ranges from day-to-day industry coverage to deeper features such as the CDC Gaming Roundtables and the “10 Women Rising in Gaming” series.