GGW’s Lean-In Breakfast attracted global audience for women-in-gaming sessions

March 2, 2021 1:11 AM
  • Rege Behe, CDC Gaming Reports
March 2, 2021 1:11 AM
  • Rege Behe, CDC Gaming Reports

It didn’t matter that one of Global Gaming Expo’s most popular sessions went virtual this year.
Global Gaming Women’s Lean-In Breakfast, a partnership with the All-In Diversity Project, still attracted more than 360 women from 15 countries over two days in mid-January.

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“This event is the culmination of the organization’s efforts to lift women in the gaming industry,” said Holly Gagnon, GGW mentoring committee co-chair, in a statement. “The partnership with the All-In Diversity Project was groundbreaking.”

GGW, a non-profit organization that supports, inspires, and influences women’s development in the gaming industry, held the event online because of COVID-19 health and travel restrictions. Partnering with the All-in Diversity Project, which seeks to foster diversity, equality, and inclusion in the global betting and gaming sector, the two-day event enabled women from around the world access to attend. Normally held at G2E, the online version enabled allowed participants Ghana, India, Mexico, Nigeria and New Zealand, in addition to the U.S., to attend.

“I believe this global collaboration will lead to improving our entire gaming industry by creating an inclusive culture for gaming and equalizing opportunities for women, which will lead to top talent across the work force,” said Kelly Kehn, co-founder of All-in Diversity Project and Global Relationships Director, SBC.Sessions included “Promotion and Assuming a New Leadership Role,” “Mentorship, Career Coaching, and Sponsorship,” and “Childcare Challenges and Solutions.”

Leadership coach Natalie Fikes, author of “Empowered to Prosper,” was the keynote speaker.